Branch data Line data Source code
1 : : // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 : : // Use of this source code is governed by a BSD-style license that can be
3 : : // found in the LICENSE file. See the AUTHORS file for names of contributors.
4 : :
5 : : #ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
6 : : #define STORAGE_LEVELDB_UTIL_RANDOM_H_
7 : :
8 : : #include <stdint.h>
9 : :
10 : : namespace leveldb {
11 : :
12 : : // A very simple random number generator. Not especially good at
13 : : // generating truly random bits, but good enough for our needs in this
14 : : // package.
15 : : class Random {
16 : : private:
17 : : uint32_t seed_;
18 : :
19 : : public:
20 : 9616 : explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) {
21 : : // Avoid bad seeds.
22 [ - + ]: 9616 : if (seed_ == 0 || seed_ == 2147483647L) {
23 : 0 : seed_ = 1;
24 : : }
25 : : }
26 : 958125 : uint32_t Next() {
27 : 958125 : static const uint32_t M = 2147483647L; // 2^31-1
28 : 958125 : static const uint64_t A = 16807; // bits 14, 8, 7, 5, 2, 1, 0
29 : : // We are computing
30 : : // seed_ = (seed_ * A) % M, where M = 2^31-1
31 : : //
32 : : // seed_ must not be zero or M, or else all subsequent computed values
33 : : // will be zero or M respectively. For all other values, seed_ will end
34 : : // up cycling through every number in [1,M-1]
35 : 958125 : uint64_t product = seed_ * A;
36 : :
37 : : // Compute (product % M) using the fact that ((x << 31) % M) == x.
38 : 958125 : seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
39 : : // The first reduction may overflow by 1 bit, so we may need to
40 : : // repeat. mod == M is not possible; using > allows the faster
41 : : // sign-bit-based test.
42 [ - + ]: 958125 : if (seed_ > M) {
43 : 0 : seed_ -= M;
44 : : }
45 [ + + ]: 958125 : return seed_;
46 : : }
47 : : // Returns a uniformly distributed value in the range [0..n-1]
48 : : // REQUIRES: n > 0
49 [ - + ]: 5659 : uint32_t Uniform(int n) { return Next() % n; }
50 : :
51 : : // Randomly returns true ~"1/n" of the time, and false otherwise.
52 : : // REQUIRES: n > 0
53 : : bool OneIn(int n) { return (Next() % n) == 0; }
54 : :
55 : : // Skewed: pick "base" uniformly from range [0,max_log] and then
56 : : // return "base" random bits. The effect is to pick a number in the
57 : : // range [0,2^max_log-1] with exponential bias towards smaller numbers.
58 : : uint32_t Skewed(int max_log) { return Uniform(1 << Uniform(max_log + 1)); }
59 : : };
60 : :
61 : : } // namespace leveldb
62 : :
63 : : #endif // STORAGE_LEVELDB_UTIL_RANDOM_H_
|