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1 : : // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 : : // Use of this source code is governed by a BSD-style license that can be
3 : : // found in the LICENSE file. See the AUTHORS file for names of contributors.
4 : :
5 : : #ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
6 : : #define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
7 : :
8 : : #include <stdint.h>
9 : :
10 : : #include <vector>
11 : :
12 : : #include "leveldb/slice.h"
13 : :
14 : : namespace leveldb {
15 : :
16 : : struct Options;
17 : :
18 : : class BlockBuilder {
19 : : public:
20 : : explicit BlockBuilder(const Options* options);
21 : :
22 : : BlockBuilder(const BlockBuilder&) = delete;
23 : : BlockBuilder& operator=(const BlockBuilder&) = delete;
24 : :
25 : : // Reset the contents as if the BlockBuilder was just constructed.
26 : : void Reset();
27 : :
28 : : // REQUIRES: Finish() has not been called since the last call to Reset().
29 : : // REQUIRES: key is larger than any previously added key
30 : : void Add(const Slice& key, const Slice& value);
31 : :
32 : : // Finish building the block and return a slice that refers to the
33 : : // block contents. The returned slice will remain valid for the
34 : : // lifetime of this builder or until Reset() is called.
35 : : Slice Finish();
36 : :
37 : : // Returns an estimate of the current (uncompressed) size of the block
38 : : // we are building.
39 : : size_t CurrentSizeEstimate() const;
40 : :
41 : : // Return true iff no entries have been added since the last Reset()
42 [ + + - + ]: 18671 : bool empty() const { return buffer_.empty(); }
43 : :
44 : : private:
45 : : const Options* options_;
46 : : std::string buffer_; // Destination buffer
47 : : std::vector<uint32_t> restarts_; // Restart points
48 : : int counter_; // Number of entries emitted since restart
49 : : bool finished_; // Has Finish() been called?
50 : : std::string last_key_;
51 : : };
52 : :
53 : : } // namespace leveldb
54 : :
55 : : #endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
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