LCOV - code coverage report
Current view: top level - src/node - chainstate.cpp (source / functions) Coverage Total Hit
Test: test_bitcoin_coverage.info Lines: 69.5 % 118 82
Test Date: 2025-12-25 04:41:25 Functions: 100.0 % 5 5
Branches: 44.6 % 202 90

             Branch data     Line data    Source code
       1                 :             : // Copyright (c) 2021-present The Bitcoin Core developers
       2                 :             : // Distributed under the MIT software license, see the accompanying
       3                 :             : // file COPYING or http://www.opensource.org/licenses/mit-license.php.
       4                 :             : 
       5                 :             : #include <node/chainstate.h>
       6                 :             : 
       7                 :             : #include <arith_uint256.h>
       8                 :             : #include <chain.h>
       9                 :             : #include <coins.h>
      10                 :             : #include <consensus/params.h>
      11                 :             : #include <kernel/caches.h>
      12                 :             : #include <logging.h>
      13                 :             : #include <node/blockstorage.h>
      14                 :             : #include <sync.h>
      15                 :             : #include <threadsafety.h>
      16                 :             : #include <tinyformat.h>
      17                 :             : #include <txdb.h>
      18                 :             : #include <uint256.h>
      19                 :             : #include <util/fs.h>
      20                 :             : #include <util/signalinterrupt.h>
      21                 :             : #include <util/time.h>
      22                 :             : #include <util/translation.h>
      23                 :             : #include <validation.h>
      24                 :             : 
      25                 :             : #include <algorithm>
      26                 :             : #include <cassert>
      27                 :             : #include <vector>
      28                 :             : 
      29                 :             : using kernel::CacheSizes;
      30                 :             : 
      31                 :             : namespace node {
      32                 :             : // Complete initialization of chainstates after the initial call has been made
      33                 :             : // to ChainstateManager::InitializeChainstate().
      34                 :         192 : static ChainstateLoadResult CompleteChainstateInitialization(
      35                 :             :     ChainstateManager& chainman,
      36                 :             :     const ChainstateLoadOptions& options) EXCLUSIVE_LOCKS_REQUIRED(::cs_main)
      37                 :             : {
      38   [ -  +  -  - ]:         192 :     if (chainman.m_interrupt) return {ChainstateLoadStatus::INTERRUPTED, {}};
      39                 :             : 
      40                 :             :     // LoadBlockIndex will load m_have_pruned if we've ever removed a
      41                 :             :     // block file from disk.
      42                 :             :     // Note that it also sets m_blockfiles_indexed based on the disk flag!
      43         [ -  + ]:         192 :     if (!chainman.LoadBlockIndex()) {
      44   [ #  #  #  # ]:           0 :         if (chainman.m_interrupt) return {ChainstateLoadStatus::INTERRUPTED, {}};
      45                 :           0 :         return {ChainstateLoadStatus::FAILURE, _("Error loading block database")};
      46                 :             :     }
      47                 :             : 
      48   [ +  +  -  + ]:         200 :     if (!chainman.BlockIndex().empty() &&
      49                 :           8 :             !chainman.m_blockman.LookupBlockIndex(chainman.GetConsensus().hashGenesisBlock)) {
      50                 :             :         // If the loaded chain has a wrong genesis, bail out immediately
      51                 :             :         // (we're likely using a testnet datadir, or the other way around).
      52                 :           0 :         return {ChainstateLoadStatus::FAILURE_INCOMPATIBLE_DB, _("Incorrect or no genesis block found. Wrong datadir for network?")};
      53                 :             :     }
      54                 :             : 
      55                 :             :     // Check for changed -prune state.  What we are concerned about is a user who has pruned blocks
      56                 :             :     // in the past, but is now trying to run unpruned.
      57   [ -  +  -  - ]:         192 :     if (chainman.m_blockman.m_have_pruned && !options.prune) {
      58                 :           0 :         return {ChainstateLoadStatus::FAILURE, _("You need to rebuild the database using -reindex to go back to unpruned mode.  This will redownload the entire blockchain")};
      59                 :             :     }
      60                 :             : 
      61                 :             :     // At this point blocktree args are consistent with what's on disk.
      62                 :             :     // If we're not mid-reindex (based on disk + args), add a genesis block on disk
      63                 :             :     // (otherwise we use the one already on disk).
      64                 :             :     // This is called again in ImportBlocks after the reindex completes.
      65   [ +  +  +  - ]:         192 :     if (chainman.m_blockman.m_blockfiles_indexed && !chainman.ActiveChainstate().LoadGenesisBlock()) {
      66                 :           0 :         return {ChainstateLoadStatus::FAILURE, _("Error initializing block database")};
      67                 :             :     }
      68                 :             : 
      69                 :         386 :     auto is_coinsview_empty = [&](Chainstate& chainstate) EXCLUSIVE_LOCKS_REQUIRED(::cs_main) {
      70   [ +  +  +  + ]:         386 :         return options.wipe_chainstate_db || chainstate.CoinsTip().GetBestBlock().IsNull();
      71                 :         192 :     };
      72                 :             : 
      73         [ -  + ]:         192 :     assert(chainman.m_total_coinstip_cache > 0);
      74         [ -  + ]:         192 :     assert(chainman.m_total_coinsdb_cache > 0);
      75                 :             : 
      76                 :             :     // If running with multiple chainstates, limit the cache sizes with a
      77                 :             :     // discount factor. If discounted the actual cache size will be
      78                 :             :     // recalculated by `chainman.MaybeRebalanceCaches()`. The discount factor
      79                 :             :     // is conservatively chosen such that the sum of the caches does not exceed
      80                 :             :     // the allowable amount during this temporary initialization state.
      81         [ +  + ]:         192 :     double init_cache_fraction = chainman.HistoricalChainstate() ? 0.2 : 1.0;
      82                 :             : 
      83                 :             :     // At this point we're either in reindex or we've loaded a useful
      84                 :             :     // block tree into BlockIndex()!
      85                 :             : 
      86         [ +  + ]:         386 :     for (const auto& chainstate : chainman.m_chainstates) {
      87         [ +  - ]:         194 :         LogInfo("Initializing chainstate %s", chainstate->ToString());
      88                 :             : 
      89                 :         194 :         try {
      90         [ +  - ]:         194 :             chainstate->InitCoinsDB(
      91                 :         194 :                 /*cache_size_bytes=*/chainman.m_total_coinsdb_cache * init_cache_fraction,
      92                 :         194 :                 /*in_memory=*/options.coins_db_in_memory,
      93         [ +  - ]:         194 :                 /*should_wipe=*/options.wipe_chainstate_db);
      94         [ -  - ]:           0 :         } catch (dbwrapper_error& err) {
      95         [ -  - ]:           0 :             LogError("%s\n", err.what());
      96         [ -  - ]:           0 :             return {ChainstateLoadStatus::FAILURE, _("Error opening coins database")};
      97                 :           0 :         }
      98                 :             : 
      99         [ +  + ]:         194 :         if (options.coins_error_cb) {
     100         [ +  - ]:           2 :             chainstate->CoinsErrorCatcher().AddReadErrCallback(options.coins_error_cb);
     101                 :             :         }
     102                 :             : 
     103                 :             :         // Refuse to load unsupported database format.
     104                 :             :         // This is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
     105         [ -  + ]:         194 :         if (chainstate->CoinsDB().NeedsUpgrade()) {
     106                 :           0 :             return {ChainstateLoadStatus::FAILURE_INCOMPATIBLE_DB, _("Unsupported chainstate database format found. "
     107                 :             :                                                                      "Please restart with -reindex-chainstate. This will "
     108                 :           0 :                                                                      "rebuild the chainstate database.")};
     109                 :             :         }
     110                 :             : 
     111                 :             :         // ReplayBlocks is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
     112         [ -  + ]:         194 :         if (!chainstate->ReplayBlocks()) {
     113                 :           0 :             return {ChainstateLoadStatus::FAILURE, _("Unable to replay blocks. You will need to rebuild the database using -reindex-chainstate.")};
     114                 :             :         }
     115                 :             : 
     116                 :             :         // The on-disk coinsdb is now in a good state, create the cache
     117                 :         194 :         chainstate->InitCoinsCache(chainman.m_total_coinstip_cache * init_cache_fraction);
     118         [ +  - ]:         194 :         assert(chainstate->CanFlushToDisk());
     119                 :             : 
     120         [ +  + ]:         194 :         if (!is_coinsview_empty(*chainstate)) {
     121                 :             :             // LoadChainTip initializes the chain based on CoinsTip()'s best block
     122         [ -  + ]:           9 :             if (!chainstate->LoadChainTip()) {
     123                 :           0 :                 return {ChainstateLoadStatus::FAILURE, _("Error initializing block database")};
     124                 :             :             }
     125   [ -  +  -  + ]:          18 :             assert(chainstate->m_chain.Tip() != nullptr);
     126                 :             :         }
     127                 :             :     }
     128                 :             : 
     129                 :         192 :     const auto& chainstates{chainman.m_chainstates};
     130         [ -  + ]:         192 :     if (std::any_of(chainstates.begin(), chainstates.end(),
     131                 :         194 :                     [](const auto& cs) EXCLUSIVE_LOCKS_REQUIRED(cs_main) { return cs->NeedsRedownload(); })) {
     132                 :           0 :         return {ChainstateLoadStatus::FAILURE, strprintf(_("Witness data for blocks after height %d requires validation. Please restart with -reindex."),
     133                 :           0 :                                                          chainman.GetConsensus().SegwitHeight)};
     134                 :         192 :     };
     135                 :             : 
     136                 :             :     // Now that chainstates are loaded and we're able to flush to
     137                 :             :     // disk, rebalance the coins caches to desired levels based
     138                 :             :     // on the condition of each chainstate.
     139                 :         192 :     chainman.MaybeRebalanceCaches();
     140                 :             : 
     141         [ +  - ]:         384 :     return {ChainstateLoadStatus::SUCCESS, {}};
     142   [ -  -  -  -  :         192 : }
                   +  - ]
     143                 :             : 
     144                 :         191 : ChainstateLoadResult LoadChainstate(ChainstateManager& chainman, const CacheSizes& cache_sizes,
     145                 :             :                                     const ChainstateLoadOptions& options)
     146                 :             : {
     147         [ +  + ]:         382 :     if (!chainman.AssumedValidBlock().IsNull()) {
     148         [ +  - ]:         180 :         LogInfo("Assuming ancestors of block %s have valid signatures.", chainman.AssumedValidBlock().GetHex());
     149                 :             :     } else {
     150                 :         101 :         LogInfo("Validating signatures for all blocks.");
     151                 :             :     }
     152         [ +  - ]:         191 :     LogInfo("Setting nMinimumChainWork=%s", chainman.MinimumChainWork().GetHex());
     153         [ -  + ]:         191 :     if (chainman.MinimumChainWork() < UintToArith256(chainman.GetConsensus().nMinimumChainWork)) {
     154         [ #  # ]:           0 :         LogWarning("nMinimumChainWork set below default value of %s", chainman.GetConsensus().nMinimumChainWork.GetHex());
     155                 :             :     }
     156         [ -  + ]:         191 :     if (chainman.m_blockman.GetPruneTarget() == BlockManager::PRUNE_TARGET_MANUAL) {
     157                 :           0 :         LogInfo("Block pruning enabled. Use RPC call pruneblockchain(height) to manually prune block and undo files.");
     158         [ -  + ]:         191 :     } else if (chainman.m_blockman.GetPruneTarget()) {
     159                 :           0 :         LogInfo("Prune configured to target %u MiB on disk for block and undo files.",
     160                 :             :                 chainman.m_blockman.GetPruneTarget() / 1024 / 1024);
     161                 :             :     }
     162                 :             : 
     163                 :         191 :     LOCK(cs_main);
     164                 :             : 
     165                 :         191 :     chainman.m_total_coinstip_cache = cache_sizes.coins;
     166                 :         191 :     chainman.m_total_coinsdb_cache = cache_sizes.coins_db;
     167                 :             : 
     168                 :             :     // Load the fully validated chainstate.
     169         [ +  - ]:         191 :     Chainstate& validated_cs{chainman.InitializeChainstate(options.mempool)};
     170                 :             : 
     171                 :             :     // Load a chain created from a UTXO snapshot, if any exist.
     172         [ +  - ]:         191 :     Chainstate* assumeutxo_cs{chainman.LoadAssumeutxoChainstate()};
     173                 :             : 
     174   [ +  +  -  + ]:         191 :     if (assumeutxo_cs && options.wipe_chainstate_db) {
     175                 :             :         // Reset chainstate target to network tip instead of snapshot block.
     176         [ #  # ]:           0 :         validated_cs.SetTargetBlock(nullptr);
     177         [ #  # ]:           0 :         LogInfo("[snapshot] deleting snapshot chainstate due to reindexing");
     178   [ #  #  #  # ]:           0 :         if (!chainman.DeleteChainstate(*assumeutxo_cs)) {
     179   [ #  #  #  # ]:           0 :             return {ChainstateLoadStatus::FAILURE_FATAL, Untranslated("Couldn't remove snapshot chainstate.")};
     180                 :             :         }
     181                 :             :         assumeutxo_cs = nullptr;
     182                 :             :     }
     183                 :             : 
     184   [ +  -  -  + ]:         191 :     auto [init_status, init_error] = CompleteChainstateInitialization(chainman, options);
     185         [ -  + ]:         191 :     if (init_status != ChainstateLoadStatus::SUCCESS) {
     186         [ #  # ]:           0 :         return {init_status, init_error};
     187                 :             :     }
     188                 :             : 
     189                 :             :     // If a snapshot chainstate was fully validated by a background chainstate during
     190                 :             :     // the last run, detect it here and clean up the now-unneeded background
     191                 :             :     // chainstate.
     192                 :             :     //
     193                 :             :     // Why is this cleanup done here (on subsequent restart) and not just when the
     194                 :             :     // snapshot is actually validated? Because this entails unusual
     195                 :             :     // filesystem operations to move leveldb data directories around, and that seems
     196                 :             :     // too risky to do in the middle of normal runtime.
     197                 :         191 :     auto snapshot_completion{assumeutxo_cs
     198   [ +  +  +  - ]:         191 :                              ? chainman.MaybeValidateSnapshot(validated_cs, *assumeutxo_cs)
     199                 :             :                              : SnapshotCompletionResult::SKIPPED};
     200                 :             : 
     201         [ +  + ]:           2 :     if (snapshot_completion == SnapshotCompletionResult::SKIPPED) {
     202                 :             :         // do nothing; expected case
     203         [ +  - ]:           1 :     } else if (snapshot_completion == SnapshotCompletionResult::SUCCESS) {
     204         [ +  - ]:           1 :         LogInfo("[snapshot] cleaning up unneeded background chainstate, then reinitializing");
     205   [ +  -  -  + ]:           1 :         if (!chainman.ValidatedSnapshotCleanup(validated_cs, *assumeutxo_cs)) {
     206   [ #  #  #  # ]:           0 :             return {ChainstateLoadStatus::FAILURE_FATAL, Untranslated("Background chainstate cleanup failed unexpectedly.")};
     207                 :             :         }
     208                 :             : 
     209                 :             :         // Because ValidatedSnapshotCleanup() has torn down chainstates with
     210                 :             :         // ChainstateManager::ResetChainstates(), reinitialize them here without
     211                 :             :         // duplicating the blockindex work above.
     212         [ -  + ]:           1 :         assert(chainman.m_chainstates.empty());
     213                 :             : 
     214         [ +  - ]:           1 :         chainman.InitializeChainstate(options.mempool);
     215                 :             : 
     216                 :             :         // A reload of the block index is required to recompute setBlockIndexCandidates
     217                 :             :         // for the fully validated chainstate.
     218   [ +  -  +  - ]:           1 :         chainman.ActiveChainstate().ClearBlockIndexCandidates();
     219                 :             : 
     220   [ +  -  -  + ]:           1 :         auto [init_status, init_error] = CompleteChainstateInitialization(chainman, options);
     221         [ -  + ]:           1 :         if (init_status != ChainstateLoadStatus::SUCCESS) {
     222         [ #  # ]:           0 :             return {init_status, init_error};
     223                 :             :         }
     224                 :           1 :     } else {
     225         [ #  # ]:           0 :         return {ChainstateLoadStatus::FAILURE_FATAL, _(
     226                 :             :            "UTXO snapshot failed to validate. "
     227                 :           0 :            "Restart to resume normal initial block download, or try loading a different snapshot.")};
     228                 :             :     }
     229                 :             : 
     230         [ +  - ]:         382 :     return {ChainstateLoadStatus::SUCCESS, {}};
     231         [ +  - ]:         573 : }
     232                 :             : 
     233                 :         191 : ChainstateLoadResult VerifyLoadedChainstate(ChainstateManager& chainman, const ChainstateLoadOptions& options)
     234                 :             : {
     235                 :         383 :     auto is_coinsview_empty = [&](Chainstate& chainstate) EXCLUSIVE_LOCKS_REQUIRED(::cs_main) {
     236   [ +  +  +  + ]:         382 :         return options.wipe_chainstate_db || chainstate.CoinsTip().GetBestBlock().IsNull();
     237                 :         191 :     };
     238                 :             : 
     239                 :         191 :     LOCK(cs_main);
     240                 :             : 
     241         [ +  + ]:         383 :     for (auto& chainstate : chainman.m_chainstates) {
     242   [ +  -  +  + ]:         192 :         if (!is_coinsview_empty(*chainstate)) {
     243         [ -  + ]:           7 :             const CBlockIndex* tip = chainstate->m_chain.Tip();
     244   [ +  -  +  -  :           7 :             if (tip && tip->nTime > GetTime() + MAX_FUTURE_BLOCK_TIME) {
                   +  - ]
     245         [ #  # ]:           0 :                 return {ChainstateLoadStatus::FAILURE, _("The block database contains a block which appears to be from the future. "
     246                 :             :                                                          "This may be due to your computer's date and time being set incorrectly. "
     247                 :           0 :                                                          "Only rebuild the block database if you are sure that your computer's date and time are correct")};
     248                 :             :             }
     249                 :             : 
     250   [ +  -  +  - ]:          14 :             VerifyDBResult result = CVerifyDB(chainman.GetNotifications()).VerifyDB(
     251   [ +  -  +  - ]:           7 :                 *chainstate, chainman.GetConsensus(), chainstate->CoinsDB(),
     252                 :           7 :                 options.check_level,
     253         [ +  - ]:           7 :                 options.check_blocks);
     254   [ -  -  -  + ]:           7 :             switch (result) {
     255                 :             :             case VerifyDBResult::SUCCESS:
     256                 :             :             case VerifyDBResult::SKIPPED_MISSING_BLOCKS:
     257                 :             :                 break;
     258                 :           0 :             case VerifyDBResult::INTERRUPTED:
     259         [ #  # ]:           0 :                 return {ChainstateLoadStatus::INTERRUPTED, _("Block verification was interrupted")};
     260                 :           0 :             case VerifyDBResult::CORRUPTED_BLOCK_DB:
     261         [ #  # ]:           0 :                 return {ChainstateLoadStatus::FAILURE, _("Corrupted block database detected")};
     262                 :           0 :             case VerifyDBResult::SKIPPED_L3_CHECKS:
     263         [ #  # ]:           0 :                 if (options.require_full_verification) {
     264         [ #  # ]:           0 :                     return {ChainstateLoadStatus::FAILURE_INSUFFICIENT_DBCACHE, _("Insufficient dbcache for block verification")};
     265                 :             :                 }
     266                 :             :                 break;
     267                 :             :             } // no default case, so the compiler can warn about missing cases
     268                 :             :         }
     269                 :             :     }
     270                 :             : 
     271         [ +  - ]:         382 :     return {ChainstateLoadStatus::SUCCESS, {}};
     272         [ +  - ]:         382 : }
     273                 :             : } // namespace node
        

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